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Walt Sorensen authored
* add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * don't unset($this->handler); in cache * remove tearDown() tearDown() doesn't need to override parent method and is not needed here. * unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setUp() objects in tearDown() * unset() the setUp() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setUp() objects in tearDown() * unset() the setUp() objects in tearDown() * unset() the setup() objects in tearDown() add backupServer * remove tearDown() * don't unset($this->object); * don't unset($this->object); * don't unset($this->object); * don't unset($this->object); * don't unset($this->object); * don't unset($this->object); * don't unset($this->object); * don't unset($this->object); * don't unset($this->object); * don't unset($this->object); * don't unset($this->instance); * don't unset($this->instance); * don't unset($doc); * Revert "add tearDown()" This reverts commit f2934d16. * This reverts to commit 9ebae739. * try adding tearDown() again * try adding tearDown() again * retry unset($this->object); * retry unset() the setup() objects in tearDown() * retry unset($this->object); * retry unset($this->object); * retry unset() the setup() objects in tearDown() add backupServer * retry unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add BackupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * unset() the setup() objects in tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * unset() the setup() objects in tearDown() * add tearDown() * add tearDown() unset() the setup() objects in tearDown() add backupServer var * remove extra line break * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() * add tearDown() * add tearDown() * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() * parent::setUp(); should happen after skip check * add tearDown() unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() also missing parent::tearDown(); * add tearDown() unset() the setup() objects in tearDown() add backupServer var * unset() the setUp() objects in tearDown() add backupServer var * unset() the setUp() objects in tearDown() add backupServer var * unset() the setup() objects in tearDown() add backupServer var * unset() the setup() objects in tearDown() add backupServer var * unset() the setup() objects in tearDown() * unset() the setup() objects in tearDown() add backupServer var * don't unset($this->http); it is not part of this test * don't unset($this->http); it is not part of this test * don't unset($this->http); it is not part of this test * don't unset($this->http); it is not part of this test * don't unset($this->http); it is not part of this test * unset() the setup() objects in tearDown() add backupServer var * unset() the setup() objects in tearDown() add backupServer var * missing parent::tearDown(); if you do `parent::setUp();` in `setUp()` you need to do `parent::tearDown();` in `tearDown()` * unset() the setup() objects in tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * unset() the setup() objects in tearDown() * unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setup() objects in tearDown() * add tearDown() unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * remove extra line break * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * unset() the setUp() objects in tearDown() * unset() the setup() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * unset() the setup() objects in tearDown() if parent::setUp(); than use parent::tearDown(); * unset() the setUp() objects in tearDown() * unset() the setUp() objects in tearDown() * unset() the setUp() objects in tearDown() * unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * remove parent::tearDown(); no `parent:setUp();`, so no need for `parent::tearDown();` * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupserver var * unset() the setUp() objects in tearDown() add backupServer var * unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer Var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * add tearDown() unset() the setUp() objects in tearDown() add backupServer var * unset() the setUp() objects in tearDown() * unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * remove extra line break * remove another extra line break * add tearDown() unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * unset() the setUp() objects in tearDown() * unset() the setUp() objects in tearDown() * unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * add tearDown() unset() the setUp() objects in tearDown() * add tearDown() unset the setUp objects in tearDown * unset() the setUp() objects in tearDown() add tearDown * unset() the setUp() objects in tearDown() add tearDown * unset() the setUp() objects in tearDown() add tearDown * unset() the setUp() objects in tearDown() add tearDown * unset() the setUp() objects in tearDown() add tearDown * unset() the setUp() objects in tearDown() add tearDown * unset() the setUp() objects in tearDown() add tearDown * unset() the setUp() objects in tearDown() add tearDown * unset() the setUp() objects in tearDown() add tearDown * unset() the setUp() objects in tearDown() * Always unset setUp() objects * Always unset setUp() objects unset() is preferred over ` = null` * unsetting $this->_cipher broke something? * unsetting $this->_cipher broke something? * Cannot redeclare JModelFormTest::tearDown() This error suddenly showed up PHP Fatal error: Cannot redeclare JModelFormTest::tearDown() in /tests/unit/suites/libraries/legacy/model/JModelFormTest.php on line 67 testing to see if this fixes the issue * try unset($this->_cipher) again * try unset($this->_cipher) again * unset() the setUp() objects in tearDown()
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